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Post by Mayhem on Dec 15, 2012 16:53:59 GMT
Thanks Roy!
Rampage has confirmed to me on Xfire.
So that's just Hidden and Crazy we need to hear from. Like I said, if anyone knows how to contact them or has them on Xfire, please ask them to respond (I already tried sending a PM on here)
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Hidden
New Member
Bold #1
Hidden
Posts: 123
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Post by Hidden on Dec 15, 2012 17:44:05 GMT
Woops sorry forgot about this:
On all days that I say i'm 'available' I mean that I MIGHT be available as something may come up that will take priority.
Sunday 16th - Available Monday 17th - Available Tuesday 18th - Available Wednesday 19th - Available Thursday 20th - Available Friday 21st - NOT AVAILABLE Saturday 22nd - Available Sunday 23rd - Available Thursday 27th - Available Friday 28th - Available Saturday 29th - Available Sunday 30th - Available Wednesday 2nd - Available Thursday 3rd - Available Friday 4th - NOT AVAILABLE Saturday 5th - NOT AVAILABLE Sunday 6th - NOT AVAILABLE
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Post by Mayhem on Dec 15, 2012 18:08:54 GMT
Cool, so that's everyone apart from Crazy confirmed/provisional for 27th, and at this point Lhii could fill in even if Crazy can't play. So. Ladies and gents. I think - I THINK - we have 16 ppl confirmed for the 27th! BLESSED BE MY FRIENDS! HOW GOOD IT IS TO BE US! They said it couldn't be done! They said it would be impossible! They said it was futile.... LEAVE ORGANISATION OF 16 PPL 2 ME!
MAKING
A
DIFFERENCE
in 2012!
[/b] [/center]
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Post by Hell.Inglorious on Dec 15, 2012 18:53:43 GMT
great fight is coming good luck
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Post by Thorin Oakenshield on Dec 23, 2012 20:22:57 GMT
What are the maps again? If Moria is there CW need an extra person cause my computer crashes on Moria
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Post by Mayhem on Dec 23, 2012 21:02:15 GMT
Our maps:
Pelennor CTR Rivendell Conquest
Yours? (Please post by the end of tomorrow if possible)
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Post by Mayhem on Dec 23, 2012 21:35:03 GMT
I know some ppl on both sides won't agree with this, but if Black Gate is chosen I'm gonna suggest we have a 3 or 4 elrond limit. A team of 7 elronds and 1 legolas is just going to be completely boring as hell to play with/against and make the entire map a total misery for both sides.
any thoughts?
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Post by morgoth on Dec 23, 2012 22:00:21 GMT
8 elronds min
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Post by Lord Shinnok on Dec 23, 2012 23:24:52 GMT
I doubt we will chose black gates (but if we did i agree with the limit). Ill post here our maps tomorrow... Royalty we discussing our maps in our forum
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Taco
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Post by Taco on Dec 23, 2012 23:41:05 GMT
I know some ppl on both sides won't agree with this, but if Black Gate is chosen I'm gonna suggest we have a 3 or 4 elrond limit. A team of 7 elronds and 1 legolas is just going to be completely boring as hell to play with/against and make the entire map a total misery for both sides. any thoughts? I don't think either team will have more than 2 of them...Aragorns are better damage-wise, not to mention less easily countered by evil's scouts. Go right ahead and limit it to 3 or 4, but I don't think it's even necessary. Remember though, maximum 1 mage and 2 archers regardless. Btw, about the no scout rolling with ring thing: does that mean explicitly NO rolling whatsoever? If I did a single roll and then either jumped or ran around/did something else for a short period of time before rolling again, would that be tolerable? I think the repeated, consecutive rolling/roll spamming is what's frowned upon, and shouldn't be tolerated for obvious reasons. But if the scout's roll is totally prohibited, doesn't that sort of nerf the class even more, at least as a ringbearer? For the sake of ringbearer diversity, (don't hate! accommodate!) I think a single roll afterwards accompanied by a recognizable period of "rolling abstinence", such as a simple jump, would be a most agreeable compensation for an otherwise negligible ringbearer. Hell, an archer might even prove a better ringbearer!
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Post by Lord Shinnok on Dec 23, 2012 23:43:36 GMT
I know some ppl on both sides won't agree with this, but if Black Gate is chosen I'm gonna suggest we have a 3 or 4 elrond limit. A team of 7 elronds and 1 legolas is just going to be completely boring as hell to play with/against and make the entire map a total misery for both sides. any thoughts? I don't think either team will have more than 2 of them...Aragorns are better damage-wise, not to mention less easily countered by evil's scouts. Go right ahead and limit it to 3 or 4, but I don't think it's even necessary. Remember though, maximum 1 mage and 2 archers regardless. Btw, about the no scout rolling with ring thing: does that mean explicitly NO rolling whatsoever? If I did a single roll and then either jumped or ran around/did something else for a short period of time before rolling again, would that be tolerable? I think the repeated, consecutive rolling/roll spamming is what's frowned upon, and shouldn't be tolerated for obvious reasons. But if the scout's roll is totally prohibited, doesn't that sort of nerf the class even more, at least as a ringbearer? For the sake of ringbearer diversity, (don't hate! accommodate!) I think a single roll afterwards accompanied by a recognizable period of "rolling abstinence", such as a simple jump, would be a most agreeable compensation for an otherwise negligible ringbearer. Hell, an archer might even prove a better ringbearer! I don't think rolling - jump - rolling - jump - rolling and so on so on should b acceptable.
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Taco
New Member
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whuhthegats uhthegit tuhthegoo yuhthegoo? XD
Posts: 260
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Post by Taco on Dec 24, 2012 1:19:54 GMT
I don't think either team will have more than 2 of them...Aragorns are better damage-wise, not to mention less easily countered by evil's scouts. Go right ahead and limit it to 3 or 4, but I don't think it's even necessary. Remember though, maximum 1 mage and 2 archers regardless. Btw, about the no scout rolling with ring thing: does that mean explicitly NO rolling whatsoever? If I did a single roll and then either jumped or ran around/did something else for a short period of time before rolling again, would that be tolerable? I think the repeated, consecutive rolling/roll spamming is what's frowned upon, and shouldn't be tolerated for obvious reasons. But if the scout's roll is totally prohibited, doesn't that sort of nerf the class even more, at least as a ringbearer? For the sake of ringbearer diversity, (don't hate! accommodate!) I think a single roll afterwards accompanied by a recognizable period of "rolling abstinence", such as a simple jump, would be a most agreeable compensation for an otherwise negligible ringbearer. Hell, an archer might even prove a better ringbearer! I don't think rolling - jump - rolling - jump - rolling and so on so on should b acceptable. Any reason why? Have you any idea how vulnerable people are when they jump? XD Not only would they be subject to shotguns, axes, and the like, but also a myriad of other injuries such as Achilles tendinitis, plantar fasciitis, and anterior compartment syndrome. However, a correct execution of a body roll upon contact with the ground will help avoid injuries by absorbing the force of the impact spread over one's entire body. In any case, you seem to find it okay to ringroll in regular 8v8 games, so why the change of mind? Afraid of superior BC pro parkour scout Joppi?
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Post by Lord Shinnok on Dec 24, 2012 1:39:29 GMT
I don't think rolling - jump - rolling - jump - rolling and so on so on should b acceptable. Any reason why? Have you any idea how vulnerable people are when they jump? XD Not only would they be subject to shotguns, axes, and the like, but also a myriad of other injuries such as Achilles tendinitis, plantar fasciitis, and anterior compartment syndrome. However, a correct execution of a body roll upon contact with the ground will help avoid injuries by absorbing the force of the impact spread over one's entire body. In any case, you seem to find it okay to ringroll in regular 8v8 games, so why the change of mind? Afraid of superior BC pro parkour scout Joppi? Not under a shield. Ofc i do and will always roll in 8v8 with pleasure Also keep your arrogance to yourself. This is a cw not a regular 8v8, so i wont mind rolling with scout just disagree with a non roll rule where u can roll.jump.roll. jump. (tht is almost the same). Anyway just opinion of 1 person. Need the word of other 14 and i will agree with whatever majority decides. Just respect mine. ty.
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Taco
New Member
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whuhthegats uhthegit tuhthegoo yuhthegoo? XD
Posts: 260
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Post by Taco on Dec 24, 2012 2:38:50 GMT
Any reason why? Have you any idea how vulnerable people are when they jump? XD Not only would they be subject to shotguns, axes, and the like, but also a myriad of other injuries such as Achilles tendinitis, plantar fasciitis, and anterior compartment syndrome. However, a correct execution of a body roll upon contact with the ground will help avoid injuries by absorbing the force of the impact spread over one's entire body. In any case, you seem to find it okay to ringroll in regular 8v8 games, so why the change of mind? Afraid of superior BC pro parkour scout Joppi? Not under a shield. Ofc i do and will always roll in 8v8 with pleasure Also keep your arrogance to yourself. This is a cw not a regular 8v8, so i wont mind rolling with scout just disagree with a non roll rule where u can roll.jump.roll. jump. (tht is almost the same). Anyway just opinion of 1 person. Need the word of other 14 and i will agree with whatever majority decides. Just respect mine. ty. You got your grumpy lenses on, Merly. I was trying to be cordial, not arrogant. The aforementioned rolling technique and your preferred spam roll method are NOT almost the same. The latter is already easy enough to stop with a warrior; now imagine how easy it'd be to stop the scout when it has to jump in-between each roll.
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Post by Lord Shinnok on Dec 24, 2012 2:40:12 GMT
Not under a shield. Ofc i do and will always roll in 8v8 with pleasure Also keep your arrogance to yourself. This is a cw not a regular 8v8, so i wont mind rolling with scout just disagree with a non roll rule where u can roll.jump.roll. jump. (tht is almost the same). Anyway just opinion of 1 person. Need the word of other 14 and i will agree with whatever majority decides. Just respect mine. ty. You got the wrong lenses on, Merly. I was trying to be cordial, not arrogant. The aforementioned rolling technique and your preferred spam roll method are NOT almost the same. The latter is already easy enough to stop with a warrior; now imagine how easy it'd be to stop the scout when it has to jump in-between each roll. Whatever...i keep my opinion. keep yours ;P
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Taco
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Posts: 260
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Post by Taco on Dec 24, 2012 2:58:49 GMT
You got the wrong lenses on, Merly. I was trying to be cordial, not arrogant. The aforementioned rolling technique and your preferred spam roll method are NOT almost the same. The latter is already easy enough to stop with a warrior; now imagine how easy it'd be to stop the scout when it has to jump in-between each roll. Whatever...i keep my opinion. keep yours ;P Why, I'll never know. Can you justify your opinion? How can you be so pro-ringrolling in normal 8v8 games but so intolerant about an even more tamed version of it in CWs?
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Joppi
Empire`
Queen of the pink mushrooms
[BC][BC]Endor
Posts: 92
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Post by Joppi on Dec 24, 2012 4:15:15 GMT
I think the "spirit" of the rule so to speak is to avoid situations in which scouts use the speed and safety of the roll in order to secure a ring score that they wouldn't have otherwise been able to score. I think the scout rolling simply to avoid damage or being caught in a combo should be allowable, just not if it's being repeatedly used to expedite the ring-capturing process. A "roll-jump-roll" process can still be used to move more quickly towards the ring zone, so it's largely situational.
However, it does open up quite a bit of ambiguity. If you open up rolling as long as it's "not used to help capture the ring faster", any roll can cause some sort of debate between the teams. It might just be easier to ban rolling all together, but it does nerf the scout as a ringbearer. I think there's room for improvement in the rules (indeed in this and many other areas), but it's probably not the type of discussion that we could satisfactorily have before this particular clan war.
Oh, and May May the first post says the clan war is on the 27th, Friday, when it should be 27th, Thursday
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Taco
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Post by Taco on Dec 24, 2012 5:20:47 GMT
What strikes me is why we're talking about how op a scout's roll can be while warriors have literally everything in their favour other than a shimmy which covers a further distance. They have more HP, more speed (which also means they can jump further distances), and their shimmy is nearly as good as the scout's roll, and they don't get any flak for spamming it to capture a ring. Not to mention their light special!
Scouts should (as they always have) obviously be allowed to spam rolls to their heart's desire so long as they don't have the ring, that's incontrovertible. But if we outlaw the use of individual/solitary rolls to capture a ring, then we've just robbed the scout of any and every scrap of legitimacy as a ringbearer.
Permitting this won't turn the table, nay, scouts shan't become op ringbearers. It just seems that warriors were contrived with CTR in mind. I don't know why any sane team would have a scout as a ringbearer if they had the time and choice. But does anybody ever have the time? Indeed, it's largely situational.
"Bilbo was Warriors were meant to find the ring. In which case, you were they are also meant to have score it. And that is an encouraging thought" - Gandalf
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Lhii
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Post by Lhii on Dec 24, 2012 6:40:04 GMT
Rather than argue about the legitimacy of scout rolling with ring, I would like to argue over scouts being legitimate ringbearers in the first place (WARNING: RANT FROM A TIER 5 SCOUT INCOMING). The scout class is not meant for capping the ring unless you were to attempt some kind of sneak capture (sending scout towards base cloaked). They are stealth/assassins. They are supposed to recognize a situation and quickly find a path to assassinate or secure a target. Warriors have been and will most likely always be the strongest pick for a ringbearer. The scout's roll has always been broken (then again, so is half the game so I'm not complaining). In combat with a ring, the scout would be unable to take much damage and would be completely incapable of any hope of initiation/helping on the front lines. The scout would have to sit very close to the nonmelee units and basically lend support and try to keep the enemy warriors/scouts from closing the distance. Even at the highest levels of play, the scout's build simply does not match up with being a ringbearer for the average game (you're losing the roaming scout unless you're running multiple scouts and if that's the case you are losing a warrior which means less initiation and a weaker rear line - granted scout presence will force the enemy to pair up but even so your initiating force will basically be screwed unless the enemy is caught really off guard). The scout's team is forced into a defensive fight which as we know often leads to stalemates. I can see one possible advantage to a scout - maybe with very well-placed rolls the scout could provide a healing aura to his team more so than warriors for example. It would be a risky game plan and if the enemy caught on it could backfire. I'm really not sure the aura would really provide enough support to help in a fight. Basically, running scout as ringbearer means your team has worse teamfights. With that said, I would not be opposed to having a pause in between rolls (such as roll -> jump -> roll) just to make ppl happy but imho all this does is make scouts faster across the map and nothing more. With Pel CTR confirmed for this cw, I can see why this might be a viable tactic. A scout would be able to escape enemy fire a lot easier than a warrior and potentially move across the map faster as well (important for Pel but I doubt it will matter since the enemy team only needs to keep one archer alive to make sure the scout sticks within shield radius). Just a sidenote - prolonged engagements and any kind of slow pretty much undo the scout class. Keep that in mind
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Post by morgoth on Dec 24, 2012 9:43:55 GMT
No rolling rule was meant to keep the rolling advantage out of scouts (with ring) where they are fine, so on, ppl can roll to avoid attacks etc. But not to score or move with it.
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Post by Lord Shinnok on Dec 24, 2012 20:20:22 GMT
Our maps:
Helms Deep Dm Morgul htdm
Merry Christmas for u all
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Post by Thorin Oakenshield on Dec 25, 2012 0:09:43 GMT
Yeah, Merry Christmas everyone
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Post by Mayhem on Dec 25, 2012 9:59:46 GMT
Ang can't play the clan war so is replaced by Lhii.
(also merry xmas!)
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Post by Lord Shinnok on Dec 25, 2012 22:51:56 GMT
couldnt resist
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Taco
New Member
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Post by Taco on Dec 26, 2012 3:55:20 GMT
couldnt resist lol I can't help but notice his left hand is black and his cloak just looks like dirty rags. I know he became Saruman of Many Colours, but I didn't think it was meant literally. xD PS: Merry Christmas!
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